RaiseArc
RaiseArc helps you make a raising game in Unity. Define a character, activities, conditions, effects, events, dialogue, plans, and endings in the editor. Connect your own UI Toolkit screen to official game data and commands. The optional MCP adapter is separate from normal authoring and play.
Documentation target: 0.1.0-preview.0, verified on Unity 6000.6.0f1 for Windows. A clean consumer project installed the pinned Git package, created and edited a game, and built a Windows player. Representative play, dialogue, save/load, analysis, optional MCP transport, and copy-first migration checks passed. This is an early preview with specific limits, not a promise that every old game or content combination works.
Start with installation, then make a first game. If you already have an old Assets/PrincessStudio installation, read migration first.